CV

Contact Information

Name Skanda Bhairava
Professional Title Student
Email skandabhairava@gmail.com
Location Bengaluru, Karnataka

Professional Summary

A Computer Science Student who is interested in Distributed Systems, HPC, AIML.

Experience

  • 2025

    Mysuru, India

    Software Engineer intern
    Kaynes Technology
    Proactively designed and shipped two internal tools for RFID configuration and UI debugging,
    • Design internal tools.

Education

Awards

  • 2026
    Best Research Poster Award, Turinger Symposium
    Manipal Institute of Technology, Bengaluru

    Received the Best Poster Award for research, at the Turinger Symposium, Manipal Institute of Technology Bangalore, February 2026.

  • 2026
    Hackathon Finalist
    HCL GUVI ยท AI Impact Summit 2026, Delhi

    Our team was placed in the top 2% in the HCL GUVI hackathon for developing a Honeypot to extract details from a Scammer in a textual environment.

  • 2024, 2025
    Manipal Achievers Scholarship (Dean's List)
    Manipal Academy of Higher Education

    Received the Manipal Achievers Scholarship in 2024 and 2025 for maintaining a CGPA of 9.26 out of 10.

Skills

Programming (Master): Python, Go, C, C++, JS/TS
Research (Beginner): Distributed Systems, Federated Learning, HPC

Interests

Computer Science: Distributed Systems, System Design, System Orchestration, High Performance Computing, AI, ML

Projects

  • HierarchicalFLSim

    Built a configurable Hierarchical Federated Learning simulator used to experiment with flexible topology, Non-IID distributions, client dropout and custom aggregation algorithms. The simulator also helps validate Cost model for hierarchical training.

    • Python
    • RayCore
    • Systems
    • Simulation
  • Leaf Disease Detection

    Developed a lightweight CNN that performed better than baseline architectures (AlexNet, DeepNet) on a leaf disease dataset in important metrics.

    • Python
    • Pytorch
    • Machine Learning
  • DragonCommissions

    Co-founded a plugin development hub that built 100+ custom plugins for gaming creators. Coordinated a team of around 20 developers, and handled client requirements for around 10+ creators. I also built internal automation tools and pipelines that made development workflows efficient.

    • Python
    • Automation
    • AWS
    • Management
  • Raytracer

    Implemented a 3D Ray Tracing Engine from scratch in C++ using hand-derived math, multithreading and a custom Pixel Representation Format.

    • C++
    • Multi-Threading
    • Graphics